Both games sit at around 6,000 concurrent players at peak hours, but DICE's shooter has the edge at various times off-peak. On Steam, at least, Battlefield 2042 has proven more popular than Halo Infinite. Player sentiment is one thing, but numbers don't lie. Looking at the two games today, there's clearly been a reversal of fortunes of sorts. Halo Infinite's second season kicked off recently, but also wasn't as rich in content as players had hoped. Halo Infinite, however, appears to have run into the opposite problem: after impressing everyone at launch and attracting over 272,000 concurrent players on Steam when it released, 343 Industries couldn't keep up the momentum.Įven setting aside all the legitimate complaints about Infinite's monetisation and its recurring technical issues like desync, or the problem that rendered certain modes unplayable for months, the main grievances simply have to do with the game's lack of content – both at launch, and in subsequent seasons. The game's Steam numbers jumped – and to this day, they're still higher on average than the months preceding its launch. Despite the meagre morsels of content it brought to the game, this new update rekindled interest amongst some players. but not by much.Īfter peaking at over 105,000 concurrent players on Steam at launch, Battlefield 2042's playerbase quickly and steadily took a sharp nosedive, to the point that it became the least-active Battlefield on Steam, outpaced by Battlefield 5, Battlefield 1, and even Battlefield 4 on occasion.īattlefield 2042's first season arrived over six months after launch. The 2042 beta ended up getting a mixed reception, and DICE quickly pulled out the tried-and-true justifications of the beta build being old, and assured everyone the experience at launch would be vastly superior. Battlefield 2042's first season itself was pushed back, and arrived with significantly less content than series fans are used to. When beta details did arrive, the uptime was uncharacteristically brief – almost as if DICE didn't want players to spend too long playing. After promising unprecedented transparency, DICE went dark for months at a time, leaving a void for leaks and speculation to fill.Īs we got closer and closer to the October release date without solid details of the beta, it became clear that the game had been pushed back internally, even if DICE took its time to officially announce a delay. The run-up to the launch of Battlefield 2042 had no shortage of signs that we were in for a rough one, perhaps even rougher than most DICE launches. ![]() But these figures don't tell the whole story. It would have a been a surprise had Battlefield 2042's player count at launch exceeded that of Halo Infinite: a full-price game beating a free-to-play one is always noteworthy, when it does happen. A franchise as big as Halo, particularly given Microsoft's ongoing efforts to grow its community on PC and attract new players, set Infinite up for success regardless. Halo Infinite's multiplayer is free-to-play, a first for the series. There's certainly some merit to this train of thought.
0 Comments
Leave a Reply. |